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Patch notes et mises à jour

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Message par fA`_Wanabee Jeu 27 Mar - 13:53

Voici ici le patch note de la dernière mise à jour (faite aujourd'hui), on les regroupera dans ce topic unique svp Happy

J'inaugure également la section CS:Go, si jamais vous avez des questions / vidéos / trucs funs à poster en rapport avec le jeu, go le faire ici ! Notez que ce forum est public donc lisible par n'importe quel visiteur.

Le lien du patch note : http://steamcommunity.com/games/CSGO/announcements/detail/1765716512817789715

Release Notes for 3/26/2014

[UI]
- Scoreboard changes:
-- Added ability to use mouse cursor in scoreboard. Ca c'est cool la navigation aux flèches c'était casse pieds
-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.
-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.
-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.
-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.
-- Combined clan tag and name tag into one field.
- Fixed the CZ-75A icon not showing overhead during freetime.
- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".
- Fixing aspect ratio of a few flags.
- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.


[GAMEPLAY]
- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.
- Improved player hitbox alignment.
- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.
- Defuse kit art has been adjusted to make them more visible. Ca aussi c'est cool, à chaque fois on se demande si le mec a le kit ou pas


[MISC]
- Reduced client virtual memory usage.
- Fixed an out of memory crash that could occur while downloading workshop maps.
- Fixed a hitch related to inventory icon loading.
- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."
- Started a trial of official competitive matchmaking on servers in South Africa.


[MAPS]
- Overpass:
-- Added connector from T water to T tunnels Les mecs rajoutent carrément des nouveaux chemins sur les maps, stylé
-- Opened up small concrete hut near Bombsite A
-- Made wood stack near door to A tunnels climbable
-- Made it possible to shoot through wood wall near Bombsite B
-- Made area near fountain in park slightly larger
-- Tweaked environment light

- Dust2:
-- Removed some small gaps between crates in Bombsite B

- Inferno:
-- Added wallbanging on low wall near barbecue (Thanks Spunj!)
-- Revised clipping on balcony near mid
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Message par fA`_DuB Jeu 27 Mar - 14:15

C'est ouf qu'il fasse des patch aussi pousser x) wtf je pensait pas ! Je trouve sa vraiment stylé !
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Message par fA`_Wanabee Jeu 27 Mar - 14:20

On est pas habitués à ça pour un FPS Very Happy
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Message par fA`_DuB Jeu 27 Mar - 15:39

Made it possible to shoot through wood wall near Bombsite B


c'est la porte en bois ou on balance les nades ?? parce que si c'est sa pour preshoot c'est ouf plein de gens se mettent la x)
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Message par fA`_Syzun Jeu 27 Mar - 16:15

C'est sur overpass donc on s'en cogne un peu
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Message par fA`_DuB Jeu 27 Mar - 17:09

FAT tromper de map np np

je pensait que c’était inferno x)
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Message par fA`_Wanabee Jeu 24 Avr - 11:51

Nouvelle maj :

UI
The options menu now has a setting for specifying which command will enable the mouse on the scoreboard. The option has a few presets but any command may be set using the convar cl_scoreboard_mouse_enable_binding directly (e.g. 'cl_scoreboard_mouse_enable_binding +jump').
Fixed uninitialized scorecard for competitive matches being visible.
Improved lobby performance.
Added saving of inventory sort and filter dropdowns.
Fixed chat window scroll bars getting stuck at the top/bottom.
Fixed scoreboard mouse input when watching gotv.

SDK/MAPPING
Added a new trigger (trigger_bomb_reset) that teleports dropped bombs back to a valid in-play position. This is intended to be used in player-inaccessible areas where a dropped bomb cannot be retrieved.
Bots no longer see through tools/toolsblock_los func_brushes (npc line-of-sight blockers).
Bot maximum vision distance can be set per-map by "Bot max vision distance" in info_map_parameters. Default is unlimited.
Prop doors (prop_door_rotating) that are in the process of opening or closing can be checked to see if they are "Locked" and if so, ignore player +use.

MAPS
Mirage
Enabled collision on arch corners (Thanks NBK!)
Fixed some spots where C4 could get stuck
Vertigo
Added bomb teleport trigger to prevent bomb falling out of playable area
Closed off dumpster in chokepoint near bombsite B
Improved signage
Fixed players being able to climb down elevator shaft

MISC
In Official Competitive matchmaking, the initial warmup timer will now start at 5min and reduce to 30s when the last player connects.
In Official Competitive matchmaking, if any player has not connected by the end of warmup, they will receive an abandon and the match will be aborted.
Fixed vote accounting in cases when players disconnect while the vote is in progress.
Fixed a bug related to purchasing armor.
Fixed smoke grenades popping again when thrown into more than one molotov fire in a row.
Smoke volumes are now more consistently shaped with the particles more evenly distributed. The overall shape is now round and no longer square.
Increased minimum distance from the center of a smoke grenade volume in which a player's view will be completely obscured by smoked.
Fixed some "micro hitches" related to picking up weapons with custom finishes and new players joining a game.
Fixed several potential crashes.
Fixed some Coach bugs
Fixed radar and overview maps for coaches not behaving like players.
Fixed scoreboard item status for coaches not behaving like players.
Added support for concommand spec_player_by_name for in-game spectators.
Improved Official Competitive matchmaking scheduler to support more than 65,535 users playing competitive matches concurrently.
Default USP, M4A1-S, and CZ-75 Auto weapons that are on the ground will show the correct names in "swap for" message.
Decoy grenades now work properly for the USP-S, M4A1-S, and CZ75 Auto.
Steam accounts that have never played CS:GO can now purchase and receive CS:GO inventory items via Steam Trading.

Rumor has it:
net_graph appears to have been modified according to various people
Size is ~55 MB
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Message par fA`_Wanabee Ven 2 Mai - 13:34

### CSGO
- Added the Huntsman Case. (NOUVEAUX SKINS Very Happy)
- Added the Bank Collection to the drop list.
- Added Community Sticker Capsule One.

### UI
- The bomb inventory icon in the UI now shows an arrow when you pick it up in a addition to the sound and center screen message.
- Fixed some relative positioning of elements to the radar to work consistently with hud scaling and resolution.
- Players now have the option to adjust HUD elements.  This includes:
- Place the Player Count element at the top of the screen or bottom (cl_hud_playercount_pos).
- Show all avatars in the Player Count element or just the player count number (cl_hud_playercount_showcount).
- Size the Radar element (cl_hud_radar_scale).
- Choose a color to display the main parts of the HUD (health, ammo, money, etc) (cl_hud_color).
- Adjust the HUD background alpha for the colored elements. (cl_hud_background_alpha).
- Select to show the bomb position under the radar or in the default inventory position (cl_hud_bomb_under_radar).
- Display the health and ammo with or without bars/bullets (cl_hud_healthammo_style).
- Updated the look of the options menu.
- Removed the pop-up confirmation dialogue in the video options menu with tooltips.
- Added some tooltips to various options menu widgets.
- Dropdown panels now don't go away and reappear when you click on them.
- Drop panels will now hide if you click on the header when they are open.
- The health number in the health panel now supports displaying numbers greater than 100.
- Fixed the health bar not scaling properly with health greater than 100.
- When a player opens a sticker capsule on the game server it will now correctly print in chat the rarity and actual sticker found.

### COMMUNITY SERVERS
- UPS, M4A1-S, & CZ75a are now available in Community Arms Race and Demolition games. To use them, add them to your server's gamemodes config file.
- Increased default downloadable file size from servers to 150MB, added client launch option -maxdownloadfilesizemb N if clients needs to download even larger files from community servers.
- Added a convar weapon_reticle_knife_show, when enabled will show knife reticle on clients to be used for game modes requiring target id display when holding a knife.

### MISC
- Starting the game with a different anti-virus or in different paged pool memory configuration will no longer reset all video settings.
- Fixed matchframework shutdown order during dedicated server shutdown process.

### MAPS

## Seaside
- Added bomb teleport trigger, to prevent bomb getting stuck in water

## Overpass
- Removed one-way dropdown near entrance to bombsite B, making the site easier to defend
- Reduced volume of environment sounds
- Removed ramp at back of truck in Bombsite A
- Updated radar
- Added cover in T side of canal
- Made upper park divider wider
- Improved visibility in park

## Inferno
- More accurate collision model on blue truck

**

* Size is ~90 MB
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Message par fA`_Wanabee Ven 2 Mai - 13:34

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Message par fA`_Wanabee Mer 2 Juil - 10:43

### OPERATION BREAKOUT
- Six community maps were added, available in official matchmaking to all CS:GO players for the duration of the operation.
- Operation Breakout All Access Pass is now available for purchase. Features include:
   - The Operation Breakout Challenge Coin
   - Mission drops
   - 45 new weapon finishes as potential mission rewards
   - Operation Breakout Case drops
   - Journal that contains:
       - Active Duty Scorecard
       - Operation Breakout Scorecard
       - Friends leaderboards

### GAMEPLAY

- The Buy Menu has been updated and now has the following weapon stats:
   - Damage ( Pre-falloff damage against an unarmored opponent. )
   - Firerate ( How frequently does this weapon shoot or can be shot )
   - Recoil Control ( How easy is it to compensate for the recoil )
   - Accurate Range ( The distance up to which 100% of shots will land within a 30cm circle. See cl_weapon_debug_print_accuracy )
   - Movement Rate ( How fast the player can move with the weapon in hand )
   - Armor Penetration ( The percentage of the shot’s damage that ignores armor )
   - Penetration Power – See Below

- Weapon Changes:
   - Desert Eagle:
       - Increased standing and crouching Accurate Range
   - CZ75-A:
       - Decreased standing and crouching Accurate Range
   - Tec-9:
       - Increased standing, crouching, and moving Accurate Range
   - Elites:
       - Reduced price to $500
   - SSG08:
       - Reduced price to $1700
       - Increased Accurate Range slightly
   - Mag7:
       - Penetration Power increased
       - Pellets reduced to 8
       - Individual pellet damage increased to 30
       - Reduced maximum range slightly
   - Sawed Off:
       - Penetration Power increased
       - Pellets reduced to 8
       - Individual pellet damage increased to 32
       - Reduced maximum range slightly
       - Spread increased slightly
   - XM1014:
       - Reduced price to $2000
       - Penetration Power increased
       - Spread reduced slightly

- For all shotguns except Nova, pellets will now penetrate walls.
- Updated the bullet penetration (wallbanging) system to be more straight forwarded, fixed some previous bugs associated with it. (for more info on how penetration works, see this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=275573090)
- Bullets now leave a brief trail in the air after penetrating most surfaces (wallbang)
- Human players can +use a bot to retrieve the bomb.
- The spotting code that shows enemies on the radar now considers the map’s fog values to determine if a player will show up or not.
- The game now announces if you’ve been “saved” by someone or have “saved” someone. Saving someone means that you eliminate an enemy who is about to kill one of your teammates who is unaware of that enemy.
- Added a new convar (sv_showimpacts_penetration) that will display on screen penetration data when bullets penetrate surfaces in game.
- Added a convar mp_backup_round_auto, when enabled will keep in-memory backups to handle reconnecting players even if the backup files aren’t written to disk, enabled by default.
- Added convar mp_force_assign_teams that when set, will auto assign players to a valid team and does not give them the option to choose teams.
- Exposed previously development only ConVar (cl_weapon_debug_print_accuracy) which shows Inaccuracy, Spread, SpreadDistance, Player Velocity, Accurate Range, and some other real time data for weapons when shooting.

### MAPS

- Maps have been divided into three groups: Active Duty, Reserves, and Operation. These map assignments will be re-evaluated every Operation.

   - Active Duty Maps:
       - Dust II
       - Nuke
       - Mirage
       - Inferno
       - Cobblestone
       - Overpass
       - Cache

   - Reserves Maps:
       - Train
       - Aztec
       - Dust
       - Vertigo
       - Office
       - Italy
       - Assault
       - Militia

   - Operation Maps:
       - Castle
       - Overgrown
       - Black Gold
       - Mist
       - Rush
       - Insertion

- Mirage:
   - Fixed a collision exploit near entrance to Underpass.

- Nuke:
   - Reduced fog
   - Blocked visibility through bottom of cover in Bombsite A.
   - Made ceiling in Bombsite B twice as thick.

- Dust2:
   - Fixed some spots where C4 could get stuck.
   - Reduced post processing effects.

- Inferno:
   - General graphical updates.
   - Thinner pillars underneath trellis in CT spawn.
   - Thinner pillars on awning in Alt Mid.
   - Added lights to balcony in Alt Mid.
   - Fixed some spots where C4 could get stuck.
   - Removed pretty flowers behind yellow car in banana.
   - Added a ton of flowers in other areas to compensate.
   - Calmed down dog in apartments.
   - Removed tree boost spots.
   - Added a chickencoop to T spawn.
   - Changed max chicken population from 10 to 12.
   - Added back relaxing flamenco music to T spawn.
   - Updated the skybox.
   - It is now possible to shoot through the box in the middle of Bombsite A.

- Militia
   - Fixed a bug where bots would get stuck.

### MISC

- Competitive matchmaking will no longer consider matches with a very high skill group difference regardless of search time.
- Updated all loading screens and the team select screen.
- Demos launched with +playdemo on the command line are improved:
- Allows specifying full paths with drive letters for the demo filename.
- Hide the main menu when a demo is started from the command line.
- Fixed the team select screen lingering and sometimes not going away in some circumstances.
- Fixed radar not showing up during the first round of a competitive match on official servers.
- Reduced screen effects on high shader settings when zoomed with scoped rifles.
- Resolved an issue that was preventing users from earning knife-related achievements in Arms Race.ated achievements in Arms Race.

*************

Le CZ se fait nerf (c'était le pistolet automatique, complètement fumé), et le tec9 se fait up de fou, avant c'était fort mais pas du tout précis, maintenant c'est aussi précis qu'un flingue normal, mais toujours aussi fort. Relativement OP apparemment.

Gros lol sur le "Calmed down dog in apartments." sur Inferno, dans les apparts on entendait toujours un chien gueuler haha  Very Happy 
Ils ont aussi rajouté un poulailler au spawn T, j'adore Valve  :rire: 

On a aussi le droit à une nouvelle opération (BreakOut) et qui dit nouvelle opération dit nouveaux skins, voici la liste :

https://imgur.com/a/of4rW

Pas mal de skins banals, c'est cool, ça évite que tous les nouveaux skins soient a 50€...
Je sais pas encore si j'aime le nouveau couteau, la lame est chelou Undecided (vous pouvez voir ses animations ici, je kiffe comment on peut le faire tourner autour de sa main Very Happy : https://www.youtube.com/watch?v=GvyWYJZubkU&feature=youtu.be)
Le P250 supernova est  coeur 
Et mon préféré c'est le Bizon Osiris <3

Un aperçu plus approfondi de la maj et de la nouvelle opération, c'est sur leur blog : http://www.counter-strike.net/operationbreakout
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Message par fA`_DuB Mer 2 Juil - 11:04

Stylé pour le dog x) je le disait justement a alex dans la dernière game qu'on a fait x)

Putain le bizon est grave bien good maj Very Happy
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Message par fA`_Wanabee Mer 2 Juil - 11:10

Ouais ya du taf, ils ont sorti masse de skins, ils ont mis cache en map par défaut, ils ont fix pas mal de bugs, bonne maj comme tu dis, j'ai hâte de pouvoir la tester
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Message par fA`_Wanabee Ven 11 Juil - 13:29

Encore des nouveaux skins Very Happy

Ils sont tous ici : https://imgur.com/a/9fRv7

Le patch note :

---------------------------------------------------------------------------------------------------------------------------------------

### Blog post (contains eSports 2014 Summer items): http://blog.counter-strike.net/index.php/2014/07/9866/

***

Via csgo_servers:

### CSGO

- Introduced the new eSports 2014 Summer Case.

### OPERATION BREAKOUT

- Added quick link to Operation Journal on player profile.
- Added several new missions to the mission drop list.
- If you have two missions that you haven't been able to complete for some time and you are eligible for next mission drop, you are now allowed to delete one of your current missions.
- Journal will auto-close when a competitive match is found.
- When exiting a lobby, the mission panel now enables properly.
- Fixed an overlapping mission panel in Play With Friends lobby.

### GAMEPLAY


- Adjusted penetration system to have bullets lose less damage for travelling through mass and more for the initial impact.
- Increased penetration bonus slightly for penetrating objects that start and end with plastic and cardboard surfaces.
- Penetration Power for AWP, G3SG1 and SCAR-20 has been lowered slightly because their damage naturally gives them higher penetration.
- Fixed bad penetration results with surfaces that started bsp and ended displacements or vice versa.
- Fixed bad penetration results when penetration exit surface was a nodraw surface.
- Penetrating a glass surface no longer erroneously consumes more damage on impact than other more solid surfaces.
- sv_showimpacts_penetration now shows how far a bullet penetrated before it terminated and stopped travelling.
- sv_showimpacts_penetration now shows when the bullets stops.

### SDK


- Added key "Only Spawn-Valid Destinations" to trigger_teleport that allows mapper to ignore teleport targets that are not valid player spawn positions ( blocked by geometry or other players ).
- Added new demoinfogo.exe command line tool. Run this on a demo file and it will dump out demo packet info to the console. The source code is available in demoinfogo.zip.

### MISC

- Added context menu for all items that tells you how many items you need to fulfill a trade-up contract (entry links to the marketplace, pre-filtered for items that can fulfill the contract).
- Fixed overview images not loading for custom maps with the dds embedded in the bsp.
- Added a default image to the loading screen.
- Additional work on memory savings for servers. Memory consumption should now be 50% or less of what it was two weeks ago.
- Additional work on memory savings for clients. Memory consumption should be about 165 MB less than it was two weeks ago, which should improve stability on 32-bit Windows.
- Fixed async rcon socket connections from OSX clients to be fully compliant with standard (thanks protonic86).
- Fixed a bug that could cause packet loss on Windows servers.
- Suiciding players or players who died naturally (like world damage) can no longer "save" another player.
- "You saved X" won't show if the player on your team who you saved is an enemy (like if mp_teammates_are_enemies is on, for example).

### MAPS

## MIRAGE


- Updated look of inner middle window wall materials.
- Updated the Catwalk to Kitchen window bang to better visually designate what is bangable and what isn't.
- Replaced the vent cover in window room with one that allows more visibility through it.
- Connecter to A wall now has a blown out, wood covered wall on the left to visually designate a bangable spot to allow more options for taking/retaking A.

## DUST

- Replaced all game-play affecting double doors with the new metal ones.

## DUST2


- Replaced all game-play affecting double doors with the new metal ones.
- Fixed some bad geometry in various places that allowed bullet penetration when it shouldn't.
             
## INFERNO

- Replaced non-wallbangable coil at B with bangable variant.
- Thinned half-wall at B to allow banging down from site.

## OVERGROWN

- Fixed various exploits that allowed you to reach unintended areas.
- The windows along the top of B are now breakable on T side, the same as they are on CT side.
- The roof windows at Inside are now breakable.

## INSERTION

- Fixed players getting stuck on each other after a teleport in competitive.
- Added cover and some foliage to east side of hostage rescue.
- Added buyzones at teleport destinations.
- Removed collision from villa windows when glass is broken so grenades can be thrown through them.
- Minor lighting and visual work.

## CASTLE

- Moved T spawn further away from bomb sites to increase the time it takes to reach them.
- Moved CT spawn closer to A.
- Added a big column to A spiral stairs, removed well.
- Increased brightness.
- Added another light outside of hut.
- Decreased reflections on windows.
- Other minor improvements.

***
* Size is ~150 MB

---------------------------------------------------------------------------------------------------------------------------------------

On notera que les double portes les plus célèbres du monde du jeu vidéo ont été modifiées et sont maintenant avec une armature en métal! Dans 5 ans on dira "moi de mon temps les portes de d2 étaient en bois ptit gars!" Very Happy

Ce que ça donne :

Patch notes et mises à jour N5wdWzE
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